I am an artist and immersive experience designer, and while my real name is Carlos Garcia, I create, perform, and exhibit work under the alias L05.
I’m a member of Detroit-based artist collective Complex Movements, helping shape the sonic, visual, and narrative experiences as one of five lead artists and serving as the group’s technical artist and systems designer.
I come from a deep background of immersive experience design, specifically in the contexts of live performance, theater, large-scale installation, and virtual reality. I have also been programming for years, having an education in both computer science and sound engineering and working on everything from interactivity scripting to streamlining production workflows and rendering pipelines. I love building tools and creating with procedural techniques.
From 2012 to 2017, I lead creative research and design at the University of Michigan's Duderstadt Center, where I managed the GroundWorks Media Lab, helping develop and run the center’s studios and immersive spaces. I am currently a student in UCLA's Design | Media Arts MFA program and will be graduating in June 2019.
I have been fortunate to receive recognition for my work and am a 2019 United States Artists Fellow, 2019 Eyeo Festival Curatorial Fellow, 2018 Santa Fe Institute Artist-in-Residence, 2016 Kresge Artist Fellow, and 2013 Creative Capital Grantee. I’ve also had projects featured in publications such as Art in America, Vice Creators, The Fader, Complex, HowlRound, and more.
2007 - Present
Artist / Immersive Experience Designer
L05, Los Angeles, CA
Building immersive experiences and environments with Unreal Engine, Unity, TouchDesigner, and other interactive platforms
Designing multi-machine rendering systems and media servers capable of high performance real-time and playback media
Creating custom-built software solutions using a range of languages including C++, C#, Python, JavasScript, Java, and GLSL shaders
Presenting at conferences and teaching classes on immersive experience design, interactivity, virtual reality, and social practice; Consulting and mentoring artists, activists, organizations, and youth
Songwriting and production with music acts such as Complex Movements, Shigeto, Mayer Hawthorne, Invincible, and others
2012 - Present
Artist / Technical Director
Complex Movements, Detroit, MI
Creating, performing, and exhibiting award-winning interactive, immersive, and narrative works internationally
Designing and building content and systems for large-scale works such as Beware of the Dandelions, which ran flawlessly for a production run of over 70 shows
Serving as the team’s technical artist and sound engineer: optimizing render pipelines, production workflows, and system performance; developing custom graphics and audio solutions
Integrating music, visual arts, performance, and engineering through excellent teamwork and collaborative design
Writing scripts, storyboards, programs, grants, curricula, and presentations; Facilitiating translocal movement building through organizing and sharing community narratives