I am an artist and immersive experience designer, and while my real name is Carlos Garcia, I create, perform, and exhibit work under the alias L05.
I’m a member of Detroit-based artist collective Complex Movements, helping shape the sonic, visual, and narrative experiences as one of five lead artists and serving as the group’s technical artist and systems designer.
I come from a deep background of immersive experience design, specifically in the contexts of live performance, theater, large-scale installation, and virtual reality. I have also been programming for years, having an education in both computer science and sound engineering and working on everything from interactivity scripting to streamlining production workflows and rendering pipelines. I love building tools and creating with procedural techniques.
From 2012 to 2017, I lead creative research and design at the University of Michigan's Duderstadt Center, where I managed the GroundWorks Media Lab, helping develop and run the center’s studios and immersive spaces. I am currently a student in UCLA's Design | Media Arts MFA program and will be graduating in June 2019.
I have been fortunate to receive recognition for my work and am a 2019 United States Artists Fellow, 2019 Eyeo Festival Curatorial Fellow, 2018 Santa Fe Institute Artist-in-Residence, 2016 Kresge Artist Fellow, and 2013 Creative Capital Grantee. I’ve also had projects featured in publications such as Art in America, Vice Creators, The Fader, Complex, HowlRound, and more.
Professional Experience
2007 - Present
Artist / Immersive Experience Designer
L05, Los Angeles, CA
Building immersive experiences and environments with Unreal Engine, Unity, TouchDesigner, and other interactive platforms
Designing multi-machine rendering systems and media servers capable of high performance real-time and playback media
Creating custom-built software solutions using a range of languages including C++, C#, Python, JavasScript, Java, and GLSL shaders
Presenting at conferences and teaching classes on immersive experience design, interactivity, virtual reality, and social practice; Consulting and mentoring artists, activists, organizations, and youth
Songwriting and production with music acts such as Complex Movements, Shigeto, Mayer Hawthorne, Invincible, and others
2012 - Present
Artist / Technical Director
Complex Movements, Detroit, MI
Creating, performing, and exhibiting award-winning interactive, immersive, and narrative works internationally
Designing and building content and systems for large-scale works such as Beware of the Dandelions, which ran flawlessly for a production run of over 70 shows
Serving as the team’s technical artist and sound engineer: optimizing render pipelines, production workflows, and system performance; developing custom graphics and audio solutions
Integrating music, visual arts, performance, and engineering through excellent teamwork and collaborative design
Writing scripts, storyboards, programs, grants, curricula, and presentations; Facilitiating translocal movement building through organizing and sharing community narratives