Yocahu is an interactive installation exploring the inherent life in trees, water as a catalyst for growth, and the way roots find underground streams through sound. As participants enter the space and become underground water sources, the tree's root system grows to interconnect each of them and circulate life, and their presence and movement directly affect a responsive music composition.
Role: Sole Artist / Programmer
Responsibilities:
Authored custom C++ plugin for TouchDesigner that simulates venation growth patterns and runs at 60 fps, based on Modeling and visualization of leaf venation patterns.
Built Kinect Floor Track, a multi-person tracking system capable of positionally tracking up to 25 participants using a single overhead Kinect.
Programmed content and built a three node real-time rendering network for 8-channel projected visuals and dynamically generated quadraphonic sound
Date: 2017